AI Insights · Timothy · July 2024
Top 5 Co-op Games on Android in Lithuania, Q2 2024
Explore the performance of the top 5 co-op games on the Android platform in Lithuania during Q2 2024, with insights on downloads, revenue, and active users.
During the second quarter of 2024, the top 5 co-op games on the Android platform in Lithuania demonstrated varied performance trends in downloads, revenue, and weekly active users. Data from Sensor Tower provides valuable insights into these metrics.
Brawl Stars from Supercell saw its weekly revenue peaking at approximately $12K in early April, but it gradually declined to around $6K by late June. Downloads fluctuated, starting at nearly 6K in early April and dropping to around 3K by the end of June. Weekly active users remained relatively stable, averaging around 410K to 420K, with a peak of 441K in mid-June.
Squad Busters, also from Supercell, was released at the end of May. It achieved an initial revenue of $818 in the last week of May, peaking at $1.3K in early June, before settling around $480 by late June. Downloads showed a substantial increase from virtually zero to over 30K in the release week, and weekly active users also surged, reaching around 24K in the same period before declining to about 1.8K by the end of June.
Roblox by Roblox Corporation maintained a steady revenue, averaging around $6K to $9K throughout the quarter. Downloads hovered between 1.4K and 2.4K per week. The game had a stable and growing user base, with weekly active users increasing from approximately 190K to over 210K by late June.
Whiteout Survival from Century Games Pte. Ltd. experienced consistent revenue, fluctuating between $3.2K and $6K during the quarter. Downloads remained modest, ranging from approximately 900 to 1.8K per week. Weekly active users showed a positive trend, increasing from around 4K to over 4.3K by the end of June.
MONOPOLY GO! from Scopely saw its revenue peak at about $3.5K in early April, but it gradually declined to around $1.1K by late June. Downloads were relatively low, ranging between 450 and 1.2K per week. Weekly active users remained consistent, averaging around 5K to 6K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.